Whatcom Crisis Services Presents:

 REGISTRATION INFORMATION
CONTENTS 
Entry Fee 
Team Guidelines 
Complete Your Entry Form 
Division Guidelines 
Signatures 
Minors 
Where Do You Play 
Number of Games 
Honesty 
Rules for Youth 
Weather 
Age 
Height 
Competition Level 
Basics 
Who Gets to Play 
What to Include 
Packet Pick Up
 
Entry Fee
The total team fee is $90 for teams with the oldest player entering grades 9-12 and all adult teams, and $70 for teams with the oldest player entering grades 3-8.  The entry fee is based on the age of the team's oldest player.  Wheelchair teams pay no entry fee.  Personal checks, money orders, and cashier's check are accepted.  There will be a $15 charge on all returned checks.
Team Guidelines
Each team must consist of 3 or 4 players (includes one substitute) that are at least old enough to be entering the third grade in the upcoming 2002-2003 school year. Teams with 3 or 4 players pay the same entry fee.  Players may register only one team.  A team that ends up with less than three players due to injuries must consult the Game Chairperson.  The team may be permitted to play with less than three players or pay the substitution fee and add a player that is not on another team and who meets the general requirements for the category in which the team is entered.
Complete Your Entry Form
The entry form must be completely filled out and signed by each team member.  Please mark each line, for each player, in all sections.  In order to receive scheduling information, make sure addresses are legible and complete, including zip codes and telephone numbers.  Please give your team a name.  Entries without a name will be given one.  Once mailed, changes in entry form information must be requested on a HOOP JAM Player Change Form, available by phoning (360) 671-5714.  A processing fee will be charged: $5 through July 1st, $10 after July 1st.  Replacement players must be of similar age, height and playing experience.  All player changes must be approved by Event Organizers.  Entry Forms must be received by July 12, 2002.  HOOP JAM is limited to 450 teams.  Only correctly completed entry forms will be considered for team placement.  Team placement will be on a first come, first served basis.
Division Guidelines
Each team must choose a division to compete in.  Division guidelines and requirements are as follows:
Adults, High School and Youth Divisions
Separate brackets will  be established based on players’ grade or age.  In some cases, height or competition level may be used to establish additional brackets.  Teams may consist of both male and female members, but co-ed teams will be put in the corresponding men’s  or boy's bracket.
Wheelchair Division:
This is a division for wheelchair participants of all ages.
Signatures Are Important!
It is necessary for each player on your team to sign the completed form to signify his/her agreement with the information contained in it.
Attention Minors
Both you and your parent or guardian must sign the completed form.  Teams will not be registered without these signatures.
Where Does Each Team Play?
All games will take place at Bellis Fair Mall in Bellingham, July 27 and 28, 2002.  Information in your team packet (which is available on Friday, July 26, 2002) will tell you when and where your first game is.
Number of Games
All teams registered in the tournament will play a minimum of 3 games, subject to adverse weather conditions and byes that could result from uneven-sized brackets.  HOOP JAM is a double-elimination tournament with a consolation bracket for teams that lose their first two games.
Honesty is the Right Policy
Event Organizers reserve the right to spot-check a player’s entry form data.  False information will be grounds for dismissal from the tournament.  Each player is required to carry personal identification at the tournament.
Rules for Youth Division
Court monitors will call fouls in this division (for brackets with teams primarily entering grades 3 through 8).  All players entering the sixth grade or below must be accompanied by an adult at all times during this event.  Lastly, brackets consisting predominantly of teams entering grades 3 and 4 will play on eight-foot high baskets.
What if there is Bad Weather?
Adverse weather conditions and non-playable situations may result in modification or cancellation of the event.  Under these unlikely circumstances, each team will receive its player T-shirts and registration packet.  Under no circumstances will the entry fee be refunded.
Age
Everyone wants to play against teams of similar age, height, and skill levels.  The HOOP JAM sign-up process improves the chance of that happening.  The following further explains the steps listed on the team application section of your entry form.

HOOP JAM will bracket school-aged teams based on player grades, not ages.  Teams will be placed into brackets based on the oldest player’s grade in the upcoming 2002-2003 school year.  For example, if a team consists of two players who will be 5th graders next fall and two players who will be 6th graders next fall, the team will play in a 6th grade bracket.  HOOP JAM will place teams of the same grade level into brackets with one another.

For post-high school aged players, teams will be bracketed as follows:  Post high school to age 25, 26 to 35, 36 to 45, 46 and up.

Height
There are few things more frustrating than competing against a 6’3” player after you specifically compiled a team to fit into the 6’ and under division.  Please be truthful about your height.  The fine print is that HOOP JAM reserves the right to measure any player and immediately disqualify a player measured at a different height than was selected on their entry form.  A player may be measured and disqualified on either day of HOOP JAM; don’t forget, the tournament begins Saturday morning, no more roster changes are allowed.  So put down your true height and let us do the rest.  With so many teams taking part in HOOP JAM, there is a good chance we can get you in a bracket with others of similar height.
Competition Level
When it all comes down to it just what kind of team are you?  If you think this is the NBA Finals and want the challenge of playing against the best division teams, check the box marked “most competitive”.  If your are just looking for a fun way to spend the weekend with family and friends, your main objective is to obtain the HOOP JAM player shirt, and you don’t play much basketball, then you should choose “least competitive”.  The vast majority of players will end up selecting the middle ground “moderately competitive” category.  But whichever one you choose, make sure your honest.  After all it’s not much fun playing against teams with greatly different skill and competitive levels than yours.  Oh yeah, when completing game scheduling, we may bump teams that selected “least competitive” to the “moderately competitive” category in an attempt to make the tournament more fair.
The Basics
Remember, HOOP JAM Organizers reserve the right to bracket your team however they see fit, based on characteristics of entered teams and scheduling restrictions.  We also reserve the right to disqualify an entire team or individual players for submitting inaccurate information, for unsportsman like conduct, and for any other reason deemed fit by us.  If you send in an incomplete entry form, it may have to be returned to you for completion, which may cause your team to lose its place in the tournament.

Please make sure to give your team a name.  If you don’t, you’ll end up with the team captain’s last name.  Once you submit your team’s name, it cannot be changed.

Who Gets to Play?
We hope everyone who wants to play in HOOP JAM is able to do so.  But please remember that space is limited to 450 teams.  To help assure your team’s placement in HOOP JAM, correctly completed entry forms should be returned by July 12, 2002.  Team placement will be on a first come first served basis.
What to Include
When mailing your entry form don't forget to include your team name, entry fee and a stamped self-addressed envelope for your confirmation letter, along with your correctly completed entry form.
Packet Pick Up
All HOOP JAM teams must pick up their team registration packet on  Friday, July 26, 2002 between 10:00 AM and 8:00 PM at  the Bellis Fair Food Court.  Each team gets one packet, which contains details on when and where their first game is played, the Event Guide and the team’s T-shirts.

 
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