Whatcom Crisis Services Presents:

REGISTRATION INFORMATION
Entry Fee
The total team fee is $90 for teams with the oldest player entering grades
9-12 and all adult teams, and $70 for teams with the oldest player entering
grades 3-8. The entry fee is based on the age of the team's oldest
player. Wheelchair teams pay no entry fee. Personal checks,
money orders, and cashier's check are accepted. There will be a $15
charge on all returned checks.
Team Guidelines
Each team must consist of 3 or 4 players (includes one substitute) that
are at least old enough to be entering the third grade in the upcoming 2002-2003 school year. Teams with 3 or 4 players pay the same entry fee.
Players may register only one team. A team that ends up with less
than three players due to injuries must consult the Game Chairperson.
The team may be permitted to play with less than three players or pay the
substitution fee and add a player that is not on another team and who meets
the general requirements for the category in which the team is entered.
Complete Your Entry Form
The entry form must be completely filled out and signed by each team member.
Please mark each line, for each player, in all sections. In order
to receive scheduling information, make sure addresses are legible and
complete, including zip codes and telephone numbers. Please give
your team a name. Entries without a name will be given one.
Once mailed, changes in entry form information must be requested on a HOOP
JAM Player Change Form, available by phoning (360) 671-5714. A processing
fee will be charged: $5 through July 1st, $10 after July 1st. Replacement
players must be of similar age, height and playing experience. All
player changes must be approved by Event Organizers. Entry Forms
must be received by July 12, 2002. HOOP JAM is limited to 450
teams. Only correctly completed entry forms will be considered for
team placement. Team placement will be on a first come, first served
basis.
Division Guidelines
Each team must choose a division to compete in. Division guidelines
and requirements are as follows:
Adults, High School and Youth Divisions
Separate brackets will be established based on players’ grade
or age. In some cases, height or competition level may be used to
establish additional brackets. Teams may consist of both male and
female members, but co-ed teams will be put in the corresponding men’s
or boy's bracket.
Wheelchair Division:
This is a division for wheelchair participants of all ages.
Signatures Are Important!
It is necessary for each player on your team to sign the completed form
to signify his/her agreement with the information contained in it.
Attention Minors
Both you and your parent or guardian must sign the completed form.
Teams will not be registered without these signatures.
Where Does Each Team
Play?
All games will take place at Bellis Fair Mall in Bellingham, July 27 and 28,
2002. Information in your team packet (which is available on Friday, July 26,
2002) will tell you when and
where your first game is.
Number of Games
All teams registered in the tournament will play a minimum of 3 games,
subject to adverse weather conditions and byes that could result from uneven-sized
brackets. HOOP JAM is a double-elimination tournament with a consolation
bracket for teams that lose their first two games.
Honesty is the Right Policy
Event Organizers reserve the right to spot-check a player’s entry form
data. False information will be grounds for dismissal from the tournament.
Each player is required to carry personal identification at the tournament.
Rules for Youth Division
Court monitors will call fouls in this division (for brackets with teams
primarily entering grades 3 through 8). All players entering the
sixth grade or below must be accompanied by an adult at all times during
this event. Lastly, brackets consisting predominantly of teams entering
grades 3 and 4 will play on eight-foot high baskets.
What if there is Bad Weather?
Adverse weather conditions and non-playable situations may result in modification
or cancellation of the event. Under these unlikely circumstances,
each team will receive its player T-shirts and registration packet.
Under no circumstances will the entry fee be refunded.
Age
Everyone wants to play against teams of similar age, height, and skill
levels. The HOOP JAM sign-up process improves the chance of that
happening. The following further explains the steps listed on the
team application section of your entry form.
HOOP JAM will bracket school-aged teams based on player grades, not
ages. Teams will be placed into brackets based on the oldest player’s
grade in the upcoming 2002-2003 school year. For example, if a team
consists of two players who will be 5th graders next fall and two players
who will be 6th graders next fall, the team will play in a 6th grade bracket.
HOOP JAM will place teams of the same grade level into brackets with one
another.
For post-high school aged players, teams will be bracketed as follows:
Post high school to age 25, 26 to 35, 36 to 45, 46 and up.
Height
There are few things more frustrating than competing against a 6’3” player
after you specifically compiled a team to fit into the 6’ and under division.
Please be truthful about your height. The fine print is that HOOP
JAM reserves the right to measure any player and immediately disqualify
a player measured at a different height than was selected on their entry
form. A player may be measured and disqualified on either day of
HOOP JAM; don’t forget, the tournament begins Saturday morning, no more
roster changes are allowed. So put down your true height and let
us do the rest. With so many teams taking part in HOOP JAM, there
is a good chance we can get you in a bracket with others of similar height.
Competition Level
When it all comes down to it just what kind of team are you? If you
think this is the NBA Finals and want the challenge of playing against
the best division teams, check the box marked “most competitive”.
If your are just looking for a fun way to spend the weekend with family
and friends, your main objective is to obtain the HOOP JAM player shirt,
and you don’t play much basketball, then you should choose “least competitive”.
The vast majority of players will end up selecting the middle ground “moderately
competitive” category. But whichever one you choose, make sure your
honest. After all it’s not much fun playing against teams with greatly
different skill and competitive levels than yours. Oh yeah, when
completing game scheduling, we may bump teams that selected “least competitive”
to the “moderately competitive” category in an attempt to make the tournament
more fair.
The Basics
Remember, HOOP JAM Organizers reserve the right to bracket your team however
they see fit, based on characteristics of entered teams and scheduling
restrictions. We also reserve the right to disqualify an entire team
or individual players for submitting inaccurate information, for unsportsman
like conduct, and for any other reason deemed fit by us. If you send
in an incomplete entry form, it may have to be returned to you for completion,
which may cause your team to lose its place in the tournament.
Please make sure to give your team a name. If you don’t, you’ll
end up with the team captain’s last name. Once you submit your team’s
name, it cannot be changed.
Who Gets to Play?
We hope everyone who wants to play in HOOP JAM is able to do so.
But please remember that space is limited to 450 teams. To help assure
your team’s placement in HOOP JAM, correctly completed entry forms should
be returned by July 12, 2002. Team placement will be on a first come
first served basis.
What to Include
When mailing your entry form don't forget to include your team name, entry
fee and a stamped self-addressed envelope for your confirmation letter,
along with your correctly completed entry form.
Packet Pick Up
All HOOP JAM teams must pick up their team registration packet on Friday, July
26, 2002 between 10:00 AM and 8:00 PM at
the Bellis Fair Food Court. Each team gets one packet, which contains
details on when and where their first game is played, the Event Guide and
the team’s T-shirts.